Mathematics and the World We Live In

 

 

First Grade

 

Mathematics Resources

 

Number and Operations

 The student will identify, represent, order, and compare numbers and compute and solve problems.


 

Key

Reporting

Category

 

I/D

 

Count by 2ís, 5ís, and 10ís to 100.

Saxon Math Online Counting Game

Counting Games

D

 

Count how many objects are in a set by 1ís to 100.

I

 

Count how many objects are in a set by 2ís, 5ís, and 10ís up to 30.

Fairy Fog Counting Game

D

 

Count forward or backward by one beginning with any number less than 100.

I

 

Identify the place value of a digit in numbers to 99.

D

 

Read and write numerals up to 100.

Free Worksheets and on-line tests

I

 

Count by 10ís from any number using a hundreds chart.

Free Worksheet and on-line test

I/D

 

Use concrete objects to model whole numbers to 99 (e.g., base-ten blocks, sticks, and straws).

I

 

Identify odd and even whole numbers to 50.

Odd and Even Numbers

Drag and Drop Number Card Game

I/D

 

Match halves and fourths to shaded regions of a single object or figure.

I

 

Show 1/2 and 1/4 of a set of objects.

I

 

Match the spoken, written, concrete, and pictorial representations of 1/2 and 1/4.

I/D

 

Recognize one whole as two halves or four fourths.

I/D

 

Count the value of a set of coins up to 50 cents.

D

 

Sequence and order whole numbers less than 100.

Saxon Math Least to Greatest

I

 

Represent numbers in flexible ways using a variety of materials (e.g., 23 as 23 ones, 1 ten and 13 ones, and/or 2 tens and 3 ones).

D

 

Identify and use ordinal numbers up to twelfth.

Ordinal Numbers Game

I

 

Compare whole numbers through 100 using the appropriate symbol (e.g., <, >, and =).

Greater Than or Less Than?

I

 

Use a number line or hundreds grid to find one more or one less than any number to 50.

D

 

Explain whether the solution to a word problem is reasonable.

D

 

Solve simple story problems involving addition and subtraction with numbers less than 20.

I

 

Develop story problems that illustrate basic addition and subtraction facts.

D

 

Use words, actions, pictures, and concrete objects to solve problems.

D

 

Use pictures or objects to show one more or one less than any number to 99.

I

 

Estimate the number of objects in a group and explain the reasoning for the estimate.

I

 

Explain and justify solutions and strategies in problem solving.

I

 

Add and subtract up to two-digit whole numbers using various strategies (e.g., counting up or back, taking away, doubles plus one, comparison, number relationships, and modeling).

Adding Two Digit Numbers-Mini Lesson

I

 

Use calculators in problem-solving situations.

Big Blue Calculator

 

ALGEBRA

The student will sort and classify objects; create, extend, and describe patterns; and represent number sentences with words, objects, and pictures.

D

 

Sort objects by two of the following attributes: color, size, shape, and kind.

Saxon Math Sorting Game

I

 

Describe how objects in a group are alike and how they are different.

D

 

Identify and describe growing patterns found in literature, in the environment, in physical arrangements, and in pictures.

D

 

Translate a repeating pattern from one format to another (e.g., red-blue-blue to snap-clap-clap).

D

 

Create, describe, and extend concrete, visual, auditory, or number patterns.

I

 

Identify the unit of a two-part repeating pattern.

D

 

Show or represent number sentences, involving addition and subtraction and numbers 0-20, with concrete objects.

D

 

Use mathematical terms and symbols appropriately.

I

 

Interpret and solve simple open addition sentences, including finding the missing addend.

I

 

Apply the commutative property of addition.

 

Geometry

 The student will identify, describe, and create basic shapes and describe relative positions and directions.

D

 

Recognize names, basic properties of, and similarities and differences between simple geometric figures (e.g., number of sides, corners).

D

 

Predict and describe the results of combining and taking apart two- and three-dimensional geometric figures.

D

 

Recognize and show terms of relative position and direction in a variety of situations (e.g., over, under, forward, backward, between, right, and left).

I

 

Create a figure made up of shapes from memory.

D

 

Identify the position of a whole number on the number line.

 

 

 Measurement

The student will apply measurement concepts of time, length, weight, capacity, and temperature.

D

 

Compare and order objects according to length, capacity, and weight.

D

 

Recognize the need for standard units of measurement.

D

 

Demonstrate understanding of the concept of length.

D

 

Measure and estimate length using a variety of nonstandard units.

I

 

Use a ruler to measure a line segment to the nearest inch or centimeter.

I

 

Use scales to weigh an object to nearest pound or kilogram.

D

 

Recognize that a calendar is a way of measuring time.

I

 

Mark specified days and dates on a calendar and describe the relationship between days and months.

D

 

Determine time to the nearest hour and half-hour, using a standard clock.

Jeopardy Game reviewing time

I

 

Compare units of time.

D

 

Use a thermometer to measure temperature and determine the hotter/colder temperature by selecting the higher/lower column of two thermometers.

 


 

Data Analysis and Probability

 The student will make simple graphs using concrete objects and pictures and describe events as likely or unlikely. 

D

 

Interpret and make pictographs and bar graphs using concrete objects and pictured objects.

D

 

Describe events related to studentsí experiences as likely or unlikely.

 

 

 

 

 

 

 

 

 

 

 

 



 

 

 

 

 

Kindergarten

First Grade

Second Grade

Third Grade

Fourth Grade

Fifth Grade

Elementary Resources

Worksheets

Sixth Grade

Seventh Grade

Eighth Grade

Algebra I

Secondary Resources

Worksheets

Science Fair

Dynamic Curriculum

Math/Science Integration

Math Online