Mathematics and the World We Live In

Third Grade

Mathematics Resources

 

 

Number and Operations 

The student will identify, represent, order, and compare numbers and compute and solve problems.

 


 

Key

Reporting

Category

 

A

N

Count by 10ís, 100ís, or 1,000ís.

AAA Math Counting By Tens

Ghostblasters Multiples of 10 Game

D

 

Skip count by 10ís from any whole number less than 1,000.

D

 

Read and write whole numbers to 9,999.

A

N

Represent whole numbers to 9,999 with models.

A

N

Identify whole numbers as odd or even.

Odd and Even Numbers online practice

Math Studio Even or Odd game

AAA Math Even or Odd

A

N

Identify the place value of a given digit up to thousands.

Skillswise Comparing Numbers

Toon University Place Value Game

Math Slice Place Value Game

A

N

Represent whole numbers up to 10,000 in expanded form (e.g., 1,000ís + 100ís + 10ís + 1ís)

Eduplace Expanded Form Quiz.

D

 

Connect the spoken or written word names and concrete or pictorial representations (regions or sets) of fractions with denominators up to ten.

A

N

Connect written and pictorial representations of fractions with denominators up to ten.

TV411 Math Fractions

AAA Beginning Fractions

Bowling for Fractions

A

N

Compare fractions with numerators of 1 and denominators up to 10.

The Math Page Comparing Fractions

Eduplace Comparing Fractions Quiz

Eduplace Comparing Fractions Quiz Grade 2

I

 

Compare and order decimal amounts written as money.

A

R

Recognize the value of combinations of coins and bills up to $5.

Eduplace Identify Coin Sums

Eduplace Identify Coin Sums Quiz 4

Eduplace Identify Coin Sums Quiz 3

Eduplace Identify Coin Sums Quiz 2

A

R

Determine the correct change from a transaction that is less than $1.00.

Funbrain Change Maker

Mr. Nussbaum Cash Out game

D

 

Order and sequence whole numbers up to 4 digits.

A

N

Compare and order whole numbers up to 9999 using the appropriate symbol (i.e., <, >, and =).

Higher and Lower

 

I

 

Relate skip counting to multiplication.

I

 

Connect division to sharing situations.

I/D

 

Demonstrate multiplication using repeated addition (e.g., arrays).

D

 

Write and identify number sentences that describe situations involving addition, subtraction, and multiplication.

D

 

Write and explain related addition and subtraction sentences.

A

R

Solve real-world problems using addition or subtraction of whole numbers.

A

C

Add and subtract efficiently and accurately with single-digit whole numbers.

Batters Up Baseball

Addition Attack

Single Digit Subtraction

Test the Toad

A

C

Add efficiently and accurately with two- and/or three-digit whole numbers.

A

C

Subtract efficiently and accurately with two- and/or three-digit whole numbers.

D

 

Use a variety of thinking strategies to add and subtract whole numbers (e.g., sums of ten, doubles plus one).

D

 

Explain the reasonableness of a solution to a computation or to a word problem.

A

N

Use estimation to select a reasonable solution in problem solving (addition and subtraction only)

Eduplace Reasonable Answers Primary.

I

 

Relate adding doubles to multiplying by two.

I

 

Use known multiplication facts to determine a related product (e.g., 9 x 7 is 7 less than 10 x 7).

A

C

Use the multiplication facts 0, 1, 2, 5, and 10 efficiently and accurately. 

BBC Skillswise Times Tables

Toon University 0-5 as Factors Game

Bonk the Moles Game

D

 

Explain and justify solution strategies used in problem solving.

D

 

Select and use an appropriate strategy to solve word problems (e.g., organized list, guess and check, diagram, and table).

I

 

Mentally calculate the sum or difference of any two numbers up to 100.

D

 

Use strategies, including rounding, to estimate in story problems.

 
Algebra

The student will sort and classify objects; create, extend, and describe patterns; and represent number sentences with words, objects, and pictures.

A

AT

Sort objects by two attributes.

The Laundry Game

The Zoo

Compare Attributes and Sort Objects

D

 

Sort objects by two or more attributes.

M

 

Devise, carry out, and explain how a group of objects has been sorted.

A

AT

Identify the rules by which objects or numbers have been sorted.

Grouping and Sorting with Carrolls Diagrams

Sort the Shapes

D

 

Recognize, describe, complete, translate, or create patterns of figures or numbers.

A

AT

Extend repeating and growing numerical or geometric patterns.

Number Cracker (math pattern game)

Eduplace Finish and Extend Patterns

A

AT

Represent repeating geometric patterns as repeating numerical patterns.

D

 

Describe a growing pattern, involving objects, shapes, or numbers.

A

AT

Determine the output number for a particular input number given a one-operation function rule involving addition or subtraction.

D

 

Demonstrate knowledge (with words or symbols) of the commutative properties of addition and multiplication.

D

 

Show or represent and solve open sentences, involving addition, subtraction, and multiplication, with concrete objects or pictures.

A

AT

Solve open sentences that involve addition and subtraction of whole numbers zero to twenty.

The Math Page Addition Practice

Count Us In Subtraction Practice

A

AT

Connect open sentences to real-world situations.

D

 

Demonstrate knowledge and understanding of grade level mathematical terms.

I

 

Demonstrate understanding that an equation is a number sentence stating two quantities are equal.

D

 

Use the commutative property of addition and multiplication.

D

 

Show that subtraction is not commutative.

M

 

Apply the addition and subtraction properties of 0 (adding or subtracting 0 doesnít change a number).

I

 

Apply the zero and identity properties of multiplication (adding 0 or multiplying by 1 doesnít change a number).

I

 

Use arrays to represent the commutative property of multiplication.

D

 

Describe qualitative change (e.g., a student growing taller).

D

 

Describe quantitative change (e.g., a student growing two inches in one year).

 

Geometry

 The student will identify, describe, and create basic shapes and describe relative positions and directions.

D

 

Identify, build, draw, and compare two- and three-dimensional geometric figures (e.g. rectangle, square, triangle, circle, cube, cylinder, sphere, and cone).

A

G

Name two-dimensional geometric figures (e.g., rectangle, square, triangle, circle, cube, cylinder, sphere, and cone).

Great Shape Scavenger Hunt

A

G

Name three-dimensional geometric figures (e.g., rectangle, square, triangle, circle, cube, cylinder, sphere, and cone).

Shape Matching Games

Shape Game

A

G

Recognize geometric figures that are the same size and shape.

A

G

Identify the line of symmetry in a two-dimensional design or shape.

D

 

Draw lines of symmetry in two-dimensional designs and shape.

I

 

Identify and draw horizontal and vertical lines.

I

 

Identify and draw diagonals of polygons.

D

 

Identify the position of 1/2, 1/3, or 1/4 on the number line.

I

 

Identify a location on a grid using whole number coordinates.

A

AT

Use appropriate mathematical language to find a point on a grid using whole number coordinates.

D

 

Predict and identify the results of sliding, flipping, or turning two-dimensional shapes.

A

G

Identify the result of a transformation that has been applied to a simple two-dimensional geometric shape (i.e., flips or slides).

slide

Translations

 

Measurement

The student will apply measurement concepts of time, length, weight, capacity, and temperature.

 

D

 

Determine when an estimate of a measurement is sufficient.

D

 

Demonstrate understanding of the concepts of perimeter, area, and capacity.

A

R

Solve real-world problems using a calendar.

Calendar Activities

Measurement Quiz

A

R

Solve real-world problems involving addition and subtraction of one- or two-digit measurements.

D

 

Use strategies to estimate or determine length, perimeter, area, capacity, weight, time, and temperature.

A

ME

Use estimation to determine if a length measurement is reasonable.

D

 

Explain the relationships among inches, feet, and yards.

D

 

Measure to the nearest centimeter, foot, half-inch, and inch.

A

ME

Measure length to the nearest centimeter and inch.

Estimating Customary Length

D

 

Measure to the nearest liter, cup, pint, quart, and gallon.

D

 

Measure to the nearest ounce, pound, kilogram, and gram.

D

 

Find the perimeter of polygons.

A

ME

Find the perimeter of a rectangle on a grid.

 

D

 

Select and apply the most appropriate standard units of length, area, capacity, weight, time, and temperature.

A

ME

Select an appropriate standard unit to measure length.

D

 

Solve real-world problems involving measurement.

A

R

Solve real-world problems involving elapsed time to the half-hour.

A

ME

Read thermometers with Fahrenheit and Celsius scales (positive whole number temperatures).

A

ME

Read and write time at five-minute intervals.

A

ME

Read and write time to the nearest hour, half-hour, and quarter-hour.

 

Data Analysis and Probability

 The student will make simple graphs using concrete objects and pictures and describe events as likely or unlikely.

 

D

 

Write questions and gather data to answer questions.

D

 

Interpret and construct tables using tally marks.

D

 

Construct pictographs and bar graphs.

A

DP

Interpret pictographs.

Pictograph Quiz

Pictographs

How to Read a Pictograph

A

DP

Interpret bar graphs.

Letís Graph

Reading a Bar Graph

Easy Bar Graph Quiz

Interpreting Bar Graphs

D

 

Read and interpret tables, bar graphs, and pictographs.

D

 

Make and justify predictions based on data gathered and displayed.

D

 

Identify all possible outcomes of a simple experiment (e.g., spinner, coin toss, and number cubes).

A

DP

Determine whether an event is certain, possible, or impossible.

A

DP

Determine the most likely, least likely, or equally likely outcomes in simple experiments (i.e., spinner, number or color cube).

Probability

Likely Outcomes

A

DP

Select all possible outcomes of a simple experiment (i.e., spinner, coin toss, number or color cube).

Probability of  Outcomes

Outcomes

A

DP

Solve real-world problems in which data is represented in tables.

Create a Graph

 

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Kindergarten

First Grade

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Elementary Resources

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Sixth Grade

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Algebra I

Secondary Resources

Worksheets

Science Fair

Dynamic Curriculum

Math/Science Integration

Math Online