Mathematics Resources
Number and Operations
The student will identify, represent,
order, and compare numbers and compute and solve problems.
Key
|
Reporting
Category
|
|
|
A |
N |
Count
by 10’s, 100’s, or 1,000’s.
AAA Math Counting By Tens
Ghostblasters Multiples of 10 Game |
|
D |
|
Skip
count by 10’s from any whole number less than 1,000. |
|
D |
|
Read
and write whole numbers to 9,999. |
|
A |
N |
Represent whole numbers to 9,999 with
models. |
|
A |
N |
Identify whole numbers as odd or even.
Odd and Even Numbers online practice
Math Studio Even or Odd game
AAA Math Even or Odd |
|
A |
N |
Identify the place value of a given digit up to thousands.
Skillswise Comparing Numbers
Toon University Place Value Game
Math Slice Place Value Game |
|
A |
N |
Represent whole numbers up to 10,000 in expanded form (e.g., 1,000’s
+ 100’s + 10’s + 1’s)
Eduplace Expanded Form Quiz. |
|
D |
|
Connect the spoken or written word names and concrete or pictorial
representations (regions or sets) of fractions with denominators up
to ten. |
|
A |
N |
Connect written and pictorial representations of fractions
with denominators up to ten.
TV411 Math Fractions
AAA Beginning Fractions
Bowling for Fractions |
|
A |
N |
Compare fractions with numerators of 1 and denominators up to 10.
The Math Page Comparing Fractions
Eduplace Comparing Fractions Quiz
Eduplace Comparing Fractions Quiz Grade 2 |
|
I |
|
Compare and order decimal amounts written as money. |
|
A |
R |
Recognize the value of combinations of coins and bills up to $5.
Eduplace Identify Coin Sums
Eduplace Identify Coin Sums Quiz 4
Eduplace Identify Coin Sums Quiz 3
Eduplace Identify Coin Sums Quiz 2 |
|
A |
R |
Determine the correct change from a transaction that is less than
$1.00.
Funbrain Change Maker
Mr. Nussbaum Cash Out game |
|
D |
|
Order
and sequence whole numbers up to 4 digits. |
|
A |
N |
Compare and order whole numbers up to 9999 using the appropriate
symbol (i.e., <, >, and =).
Higher and Lower
|
|
I |
|
Relate
skip counting to multiplication. |
|
I |
|
Connect division to sharing situations. |
|
I/D |
|
Demonstrate multiplication using repeated addition (e.g., arrays).
|
|
D |
|
Write
and identify number sentences that describe situations involving
addition, subtraction, and multiplication. |
|
D |
|
Write
and explain related addition and subtraction sentences. |
|
A |
R |
Solve
real-world problems using addition or subtraction of whole numbers. |
|
A |
C |
Add
and subtract efficiently and accurately with single-digit whole
numbers.
Batters Up Baseball
Addition Attack
Single Digit Subtraction
Test the Toad |
|
A |
C |
Add
efficiently and accurately with two- and/or three-digit whole
numbers. |
|
A |
C |
Subtract efficiently and accurately with two- and/or three-digit
whole numbers. |
|
D |
|
Use a
variety of thinking strategies to add and subtract whole numbers
(e.g., sums of ten, doubles plus one). |
|
D |
|
Explain the reasonableness of a solution to a computation or to a
word problem. |
|
A |
N |
Use
estimation to select a reasonable solution in problem solving
(addition and subtraction only)
Eduplace Reasonable Answers Primary. |
|
I |
|
Relate
adding doubles to multiplying by two. |
|
I |
|
Use
known multiplication facts to determine a related product (e.g., 9 x
7 is 7 less than 10 x 7). |
|
A |
C |
Use
the multiplication facts 0, 1, 2, 5, and 10 efficiently and
accurately.
BBC Skillswise Times Tables
Toon University 0-5 as Factors Game
Bonk the Moles Game |
|
D |
|
Explain and justify solution strategies used in problem solving. |
|
D |
|
Select
and use an appropriate strategy to solve word problems (e.g.,
organized list, guess and check, diagram, and table). |
|
I |
|
Mentally calculate the sum or difference of any two numbers up to
100. |
|
D |
|
Use
strategies, including rounding, to estimate in story problems. |
Algebra
|
A |
AT |
Sort
objects by two attributes.
The Laundry Game
The Zoo
Compare Attributes and Sort Objects |
|
D |
|
Sort
objects by two or more attributes. |
|
M |
|
Devise, carry out, and explain how a group of objects has been
sorted. |
|
A |
AT |
Identify the rules by which objects or numbers have been sorted.
Grouping and Sorting with Carrolls Diagrams
Sort the Shapes |
|
D |
|
Recognize, describe, complete, translate, or create patterns of
figures or numbers. |
|
A |
AT |
Extend
repeating and growing numerical or geometric patterns.
Number Cracker (math pattern game)
Eduplace Finish and Extend Patterns |
|
A |
AT |
Represent repeating geometric patterns as repeating numerical
patterns. |
|
D |
|
Describe a growing pattern, involving objects, shapes, or numbers. |
|
A |
AT |
Determine the output number for a particular input number given a
one-operation function rule involving addition or subtraction. |
|
D |
|
Demonstrate knowledge (with words or symbols) of the commutative
properties of addition and multiplication. |
|
D |
|
Show
or represent and solve open sentences, involving addition,
subtraction, and multiplication, with concrete objects or pictures. |
|
A |
AT |
Solve
open sentences that involve addition and subtraction of whole
numbers zero to twenty.
The Math Page Addition Practice
Count Us In Subtraction Practice |
|
A |
AT |
Connect open sentences to real-world situations. |
|
D |
|
Demonstrate knowledge and understanding of grade level mathematical
terms. |
|
I |
|
Demonstrate understanding that an equation is a number sentence
stating two quantities are equal. |
|
D |
|
Use
the commutative property of addition and multiplication. |
|
D |
|
Show
that subtraction is not commutative. |
|
M |
|
Apply
the addition and subtraction properties of 0 (adding or subtracting
0 doesn’t change a number). |
|
I |
|
Apply
the zero and identity properties of multiplication (adding 0 or
multiplying by 1 doesn’t change a number). |
|
I |
|
Use
arrays to represent the commutative property of multiplication.
|
|
D |
|
Describe qualitative change (e.g., a student growing taller). |
|
D |
|
Describe quantitative change (e.g., a student growing two inches in
one year). |
Geometry
The student will identify, describe, and
create basic shapes and describe relative positions and directions.
|
D |
|
Identify, build, draw, and compare two- and three-dimensional
geometric figures (e.g. rectangle, square, triangle, circle, cube,
cylinder, sphere, and cone). |
|
A |
G |
Name
two-dimensional geometric figures (e.g., rectangle, square,
triangle, circle, cube, cylinder, sphere, and cone).
Great Shape Scavenger Hunt |
|
A |
G |
Name
three-dimensional geometric figures (e.g., rectangle, square,
triangle, circle, cube, cylinder, sphere, and cone).
Shape Matching Games
Shape Game |
|
A |
G |
Recognize geometric figures that are the same size and shape. |
|
A |
G |
Identify the line of symmetry in a two-dimensional design or shape. |
|
D |
|
Draw
lines of symmetry in two-dimensional designs and shape. |
|
I |
|
Identify and draw horizontal and vertical lines. |
|
I |
|
Identify and draw diagonals of polygons. |
|
D |
|
Identify the position of 1/2, 1/3, or 1/4 on the number line. |
|
I |
|
Identify a location on a grid using whole number coordinates. |
|
A |
AT |
Use
appropriate mathematical language to find a point on a grid using
whole number coordinates. |
|
D |
|
Predict and identify the results of sliding, flipping, or turning
two-dimensional shapes. |
|
A |
G |
Identify the result of a
transformation that has been applied to a simple two-dimensional
geometric shape (i.e., flips or slides).
slide
Translations |
Measurement
The
student will apply measurement concepts of time, length, weight, capacity,
and temperature.
|
D |
|
Determine when an estimate of a measurement is sufficient.
|
|
D |
|
Demonstrate understanding of the concepts of perimeter, area, and
capacity. |
|
A |
R |
Solve
real-world problems using a calendar.
Calendar Activities
Measurement Quiz |
|
A |
R |
Solve
real-world problems involving addition and subtraction of one- or
two-digit measurements. |
|
D |
|
Use
strategies to estimate or determine length, perimeter, area,
capacity, weight, time, and temperature. |
|
A |
ME |
| |