Mathematics Resources
Number and Operations
The student will identify, represent,
order, and compare numbers and compute and solve problems.
Key

Reporting
Category


A 
N 
Count
by 10’s, 100’s, or 1,000’s.
AAA Math Counting By Tens
Ghostblasters Multiples of 10 Game 
D 

Skip
count by 10’s from any whole number less than 1,000. 
D 

Read
and write whole numbers to 9,999. 
A 
N 
Represent whole numbers to 9,999 with
models. 
A 
N 
Identify whole numbers as odd or even.
Odd and Even Numbers online practice
Math Studio Even or Odd game
AAA Math Even or Odd 
A 
N 
Identify the place value of a given digit up to thousands.
Skillswise Comparing Numbers
Toon University Place Value Game
Math Slice Place Value Game 
A 
N 
Represent whole numbers up to 10,000 in expanded form (e.g., 1,000’s
+ 100’s + 10’s + 1’s)
Eduplace Expanded Form Quiz. 
D 

Connect the spoken or written word names and concrete or pictorial
representations (regions or sets) of fractions with denominators up
to ten. 
A 
N 
Connect written and pictorial representations of fractions
with denominators up to ten.
TV411 Math Fractions
AAA Beginning Fractions
Bowling for Fractions 
A 
N 
Compare fractions with numerators of 1 and denominators up to 10.
The Math Page Comparing Fractions
Eduplace Comparing Fractions Quiz
Eduplace Comparing Fractions Quiz Grade 2 
I 

Compare and order decimal amounts written as money. 
A 
R 
Recognize the value of combinations of coins and bills up to $5.
Eduplace Identify Coin Sums
Eduplace Identify Coin Sums Quiz 4
Eduplace Identify Coin Sums Quiz 3
Eduplace Identify Coin Sums Quiz 2 
A 
R 
Determine the correct change from a transaction that is less than
$1.00.
Funbrain Change Maker
Mr. Nussbaum Cash Out game 
D 

Order
and sequence whole numbers up to 4 digits. 
A 
N 
Compare and order whole numbers up to 9999 using the appropriate
symbol (i.e., <, >, and =).
Higher and Lower

I 

Relate
skip counting to multiplication. 
I 

Connect division to sharing situations. 
I/D 

Demonstrate multiplication using repeated addition (e.g., arrays).

D 

Write
and identify number sentences that describe situations involving
addition, subtraction, and multiplication. 
D 

Write
and explain related addition and subtraction sentences. 
A 
R 
Solve
realworld problems using addition or subtraction of whole numbers. 
A 
C 
Add
and subtract efficiently and accurately with singledigit whole
numbers.
Batters Up Baseball
Addition Attack
Single Digit Subtraction
Test the Toad 
A 
C 
Add
efficiently and accurately with two and/or threedigit whole
numbers. 
A 
C 
Subtract efficiently and accurately with two and/or threedigit
whole numbers. 
D 

Use a
variety of thinking strategies to add and subtract whole numbers
(e.g., sums of ten, doubles plus one). 
D 

Explain the reasonableness of a solution to a computation or to a
word problem. 
A 
N 
Use
estimation to select a reasonable solution in problem solving
(addition and subtraction only)
Eduplace Reasonable Answers Primary. 
I 

Relate
adding doubles to multiplying by two. 
I 

Use
known multiplication facts to determine a related product (e.g., 9 x
7 is 7 less than 10 x 7). 
A 
C 
Use
the multiplication facts 0, 1, 2, 5, and 10 efficiently and
accurately.
BBC Skillswise Times Tables
Toon University 05 as Factors Game
Bonk the Moles Game 
D 

Explain and justify solution strategies used in problem solving. 
D 

Select
and use an appropriate strategy to solve word problems (e.g.,
organized list, guess and check, diagram, and table). 
I 

Mentally calculate the sum or difference of any two numbers up to
100. 
D 

Use
strategies, including rounding, to estimate in story problems. 
Algebra
A 
AT 
Sort
objects by two attributes.
The Laundry Game
The Zoo
Compare Attributes and Sort Objects 
D 

Sort
objects by two or more attributes. 
M 

Devise, carry out, and explain how a group of objects has been
sorted. 
A 
AT 
Identify the rules by which objects or numbers have been sorted.
Grouping and Sorting with Carrolls Diagrams
Sort the Shapes 
D 

Recognize, describe, complete, translate, or create patterns of
figures or numbers. 
A 
AT 
Extend
repeating and growing numerical or geometric patterns.
Number Cracker (math pattern game)
Eduplace Finish and Extend Patterns 
A 
AT 
Represent repeating geometric patterns as repeating numerical
patterns. 
D 

Describe a growing pattern, involving objects, shapes, or numbers. 
A 
AT 
Determine the output number for a particular input number given a
oneoperation function rule involving addition or subtraction. 
D 

Demonstrate knowledge (with words or symbols) of the commutative
properties of addition and multiplication. 
D 

Show
or represent and solve open sentences, involving addition,
subtraction, and multiplication, with concrete objects or pictures. 
A 
AT 
Solve
open sentences that involve addition and subtraction of whole
numbers zero to twenty.
The Math Page Addition Practice
Count Us In Subtraction Practice 
A 
AT 
Connect open sentences to realworld situations. 
D 

Demonstrate knowledge and understanding of grade level mathematical
terms. 
I 

Demonstrate understanding that an equation is a number sentence
stating two quantities are equal. 
D 

Use
the commutative property of addition and multiplication. 
D 

Show
that subtraction is not commutative. 
M 

Apply
the addition and subtraction properties of 0 (adding or subtracting
0 doesn’t change a number). 
I 

Apply
the zero and identity properties of multiplication (adding 0 or
multiplying by 1 doesn’t change a number). 
I 

Use
arrays to represent the commutative property of multiplication.

D 

Describe qualitative change (e.g., a student growing taller). 
D 

Describe quantitative change (e.g., a student growing two inches in
one year). 
Geometry
The student will identify, describe, and
create basic shapes and describe relative positions and directions.
D 

Identify, build, draw, and compare two and threedimensional
geometric figures (e.g. rectangle, square, triangle, circle, cube,
cylinder, sphere, and cone). 
A 
G 
Name
twodimensional geometric figures (e.g., rectangle, square,
triangle, circle, cube, cylinder, sphere, and cone).
Great Shape Scavenger Hunt 
A 
G 
Name
threedimensional geometric figures (e.g., rectangle, square,
triangle, circle, cube, cylinder, sphere, and cone).
Shape Matching Games
Shape Game 
A 
G 
Recognize geometric figures that are the same size and shape. 
A 
G 
Identify the line of symmetry in a twodimensional design or shape. 
D 

Draw
lines of symmetry in twodimensional designs and shape. 
I 

Identify and draw horizontal and vertical lines. 
I 

Identify and draw diagonals of polygons. 
D 

Identify the position of 1/2, 1/3, or 1/4 on the number line. 
I 

Identify a location on a grid using whole number coordinates. 
A 
AT 
Use
appropriate mathematical language to find a point on a grid using
whole number coordinates. 
D 

Predict and identify the results of sliding, flipping, or turning
twodimensional shapes. 
A 
G 
Identify the result of a
transformation that has been applied to a simple twodimensional
geometric shape (i.e., flips or slides).
slide
Translations 
Measurement
The
student will apply measurement concepts of time, length, weight, capacity,
and temperature.
D 

Determine when an estimate of a measurement is sufficient.

D 

Demonstrate understanding of the concepts of perimeter, area, and
capacity. 
A 
R 
Solve
realworld problems using a calendar.
Calendar Activities
Measurement Quiz 
A 
R 
Solve
realworld problems involving addition and subtraction of one or
twodigit measurements. 
D 

Use
strategies to estimate or determine length, perimeter, area,
capacity, weight, time, and temperature. 
A 
ME 
Use
estimation to determine if a length measurement is reasonable. 
D 

Explain the relationships among inches, feet, and yards.

D 

Measure to the nearest centimeter, foot, halfinch, and inch.

A 
ME 
Measure length to the nearest centimeter and inch.
Estimating Customary Length 
D 

Measure to the nearest liter, cup, pint, quart, and gallon.

D 

Measure to the nearest ounce, pound, kilogram, and gram.

D 

Find
the perimeter of polygons. 
A 
ME 
Find
the perimeter of a rectangle on a grid.

D 

Select
and apply the most appropriate standard units of length, area,
capacity, weight, time, and temperature. 
A 
ME 
Select
an appropriate standard unit to measure length. 
D 

Solve
realworld problems involving measurement. 
A 
R 
Solve
realworld problems involving elapsed time to the halfhour. 
A 
ME 
Read
thermometers with Fahrenheit and Celsius scales (positive whole
number temperatures). 
A 
ME 
Read
and write time at fiveminute intervals. 
A 
ME 
Read
and write time to the nearest hour, halfhour, and quarterhour. 
Data Analysis and Probability
The
student will make simple graphs using concrete objects and pictures and
describe events as likely or unlikely.
D 

Write
questions and gather data to answer questions. 
D 

Interpret and construct tables using tally marks. 
D 

Construct pictographs and bar graphs. 
A 
DP 
Interpret pictographs.
Pictograph Quiz
Pictographs
How to Read a Pictograph 
A 
DP 
Interpret bar graphs.
Let’s Graph
Reading a Bar Graph
Easy Bar Graph Quiz
Interpreting Bar Graphs 
D 

Read
and interpret tables, bar graphs, and pictographs. 
D 

Make
and justify predictions based on data gathered and displayed. 
D 

Identify all possible outcomes of a simple experiment (e.g.,
spinner, coin toss, and number cubes). 
A 
DP 
Determine whether an event is certain, possible, or impossible. 
A 
DP 
Determine the most likely, least
likely, or equally likely outcomes in simple experiments (i.e.,
spinner, number or color cube).
Probability
Likely Outcomes 
A 
DP 
Select all possible outcomes of a
simple experiment (i.e., spinner, coin toss, number or color cube).
Probability of Outcomes
Outcomes 
A 
DP 
Solve realworld problems in which
data is represented in tables.
Create a Graph 
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