Behavior
In the classroom, student will
use a ladder to track behavior. Each student starts the day on a
green apple. Then colors from there move to orange, yellow,
purple, red, and off the ladder. Please see the following list of
rewards and consequences.
Green - great day - reward stamp
Orange - good day
Yellow - had some problems - time out during playtime
Purple - had several problems - lose all of playtime
Red - bad day - lose all of playtime, silent lunch, and note home
Off the ladder - terrible day - all of red consequences plus a possible trip to principal
Students who remain on green or
orange for the week, will get treasure box on Friday. Students
will also receive the following rewards for stamps:
5 stamps - extra treasure box pass
10 stamps - homework pass
15 stamps - be the helper for a day
20 stamps - 20 minutes of free time
25 stamps - 20 minutes of computer time